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Visual Source / Case study

Match events become branded social content while the game is still moving.

A visual content management platform for teams to organize, collaborate, and publish effortlessly.

Project record

Operithm designed and engineered the product end-to-end, connecting the visible customer experience to the protected workflows that operate behind it.

Visual Source project overview
ProductVisual Source
IndustrySports technology
Product typeReal-time match media platform
StatusLive
UsersClub media teams · Match loggers · Coaches · Workspace administrators
Product surfacesPublic simulator · Club workspace · Template editor · Live match hub

The operating challenge

Making complex operations feel straightforward.

Football media teams need to publish accurate, branded updates within moments of an event. The system had to turn a fast live log into reliable graphics and publishing actions without forcing volunteers or media staff to design each post manually.

01

Live events leave almost no time for manual graphic production.

02

Club branding, player data, match state, and sponsors must stay synchronized.

03

Publishing to several channels creates duplicated work and inconsistent records.

What Operithm built

Public journeys, authenticated workspaces, operational controls, and the underlying data model were delivered as one connected product.

01

Live event logger

Goals, cards, substitutions, lineups, penalties, and match time enter one event timeline.

02

Dynamic templates

Editable layouts combine club branding with live player, score, minute, and sponsor data.

03

Graphic compiler

Approved event data is rendered into a publication-ready match graphic.

04

Publishing control

Connected social destinations expose queue and publication state to the media team.

Product and workflow designUX and interface systemFrontend and backend engineeringDatabase and permission designTesting and production deployment

Core workflow

  1. 01

    Log

    A match operator records an event against the active fixture.

  2. 02

    Resolve

    The system combines match, player, club, and sponsor context.

  3. 03

    Render

    A selected template compiles the event into a branded graphic.

  4. 04

    Publish

    The output is queued for connected social channels with a preserved status.

Inside the product

Each workspace has a clear role in the product, connecting day-to-day tasks with the wider operating workflow.

Product space / 01

Match log hub

The time-sensitive control surface for recording events during a live fixture.

Product space / 02

Template editor

A visual workspace for placing dynamic match fields, artwork, and sponsor assets.

Product space / 03

Publishing record

Generated creative and channel status remain visible after an event is logged.

Engineering record

Tenancy

Isolated club workspaces with delegated operational roles.

Live state

Fixture time, score, events, rosters, and generated outputs stay connected.

Rendering

Template composition supports dynamic text, imagery, and sponsor placement.

Integrations

Controlled connection and publication status for external social platforms.

Delivered capability

Operithm delivered one production workflow from live match operations to branded media generation and channel publishing.

Open Visual Source

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